Understanding The Terms Of Collaborative Learning Information Technology Essay

Published: November 30, 2015 Words: 830

There are many definitions of collaborative learning depending on the purpose and mindset of the researcher. Dillenbourg summarizes it as ... a situation in which particular forms of interaction among people are expected to occur, which would trigger learning mechanisms,

but there is no guarantee that the expected interactions will actually occur" (p. 5). Interaction can take place either face-to-face or via tools. Many tools are available online and these are collectively known as Computer-supported collaborative learning (CSCL). Examples of CSCL include wikis, blogs and learning management systems (LMS). User interface design issues arise with the use of tools, especially to cater for users with varied skill sets, knowledge and preferences.

An important part of the collaborative learning systems is the human computer interface or otherwise known as the user interface. It establishes mutual communication between the users and the machines through the process of inputting and outputting information physically. It also interacts with the users perceptually by displaying things which can be seen or heard and conceptually by displays or messages to work out what it does and what the users should be doing. (David, 2005)

According to Stoney (1998), the user interface is the most important factor when using IT within an organization. The interface is the system for the users. A good interface design can facilitate communication and reduce error guidance for users. Furthermore, it should meet the different needs of various users. (Chao, 2009)

Principles of Good Interface Design

Effective user interfaces are designed based on principles of human interface design. Over the years, various high-level interface design principles have been developed by various researchers at different times. Chao described "the usability design of human-computer interface." Constantine and Lockwood supported the "usage-centered design." Shneiderman proposed "eight golden rules for dialog design". Similarly, Molich and Nielsen suggested "a checklist of usability considerations in a good dialogue." Hence, our list of design principles put together from the various researchers is shown in Table 1.

Good interface design approach cannot be summed up in a single way and all the views of the researchers are valid. A comparison among Table 1 shows many similarities and emphasizes significantly on the usability aspects of interface designs. Achieving usability requires adopting a human-centered approach to design in which evaluation plays a central part. One way to approach usability is balancing between the PACT elements (David, 2005):

• People

• Activities people want to undertake

• Contexts in which the interaction takes place

• Technologies (hardware and software)

Chao

Shneiderman

Mayhew

Constantine and Lockwood

Molich and Nielsen

Principle of Humanity

User compatibility

Principle of Safety and Stability

Protection

Principle of Consistency

Strive for consistency

Consistency

The reuse principle

Consistency and standards

Principle of Habit

Familiarity

Principle of Concision

WYSIWYG, Invisible technology

The visibility principle

Aesthetic and minimalist design

Principle of Flexibility

Flexibility, Ease of learning and ease of use

The tolerance principle, The structure principle

Flexibility and efficiency of use:

Principle of Memory

Reduce short-term memory load

Recognition rather than recall

Principle of Predictability

Principle of Emotion

Principle of assist through multiple-ways

Work flow compatibility

Help and documentation

Simplicity

The simplicity principle

Offer informative feedback, Design dialog to yield closure

Responsiveness

The feedback principle

Visibility of system status:

Support internal locus of control

Control

User control and freedom:

Offer simple error handling, Permit easy reversal of actions

Robustness

Help users recognize, diagnose, and recover from errors, error prevention

Enable frequent users to use shortcuts

Product compatibility

Match between system and the real world

Task compatibility

Table 1: Comparison of user interface design principles by various researchers

User interaction issues with interface design for collaborative learning (Literature review: Problems)

Future trends and conclusion

The ways people interact with computers are often driven by technologies and tools for developing solutions. (Olsen, 2005) Today it is hard to imagine a single industry not impacted by more powerful, faster and cheaper computing. Moore's Law states that the chip performance doubles every 18 months but costs half as much as they do today and the increased connectivity of computers has a profound effect on the kinds of user interface to an increasing diversity of ubiquitous computing devices. The next-generation user interface software tool also has an impact on user interface design in the collaborative learning arena. These tools aid in the design and development of user interface.

The implication of these developments means that we can expect a growing interest in recognition-based user interfaces, especially speech, and camera-based vision systems. These new modalities interfaces will be created faster and be integrated cost-effectively into new ubiquitous and mobile environments. (Myers, 2000)

With the rise of ubiquitous computing, user interface will also be embedded into the hardware itself such as the physical buttons and switches. Other new user interface paradigms emerging are an increasing need for 3D and end-user customization. (Myers, 2000) For example, 3D collaborative learning environments can become an interactive interface for accessing e-learning material and include multi-user tools to support interaction among learners and tutors. (McArdle, 2009)