About One Art World Information Technology Essay

Published: November 30, 2015 Words: 3778

Since its launch in 2006, oneartworld.com One Art World has grown to become one of the most popular art portals in the world. Today the website lists 2,093 galleries, 6,728 shows, and 35,942 artists. It is the only site that provides contemporary auction analysis, trends, and results from Christie's, Sotheby's and Phillips De Pury free of charge, making it a favorite among collectors and art professionals.

Our Customers

We do not charge our visitors, and a basic gallery listing is free. To list shows, galleries need to sign up for the Exhibition Manager. Below you can see the names of some of the galleries that use the Exhibition Manager to list their shows on One Art World.

What People Say About us

"Within the first few days of using the Inventory Manager, we received the first price requests. Clearly oneartworld.com is reaching the art world. "Ulrike Adler, Owner, Galerie Adler, Frankfurt am Main and New York

"The key to the art world is access to information and chelseaartgalleries.com completely revolutionized how people found out about exhibitions in New York. The new site, oneartworld.com, is even more powerful, and with its global reach, I think it will change the way collectors, curators and artists understand the art world."

James Cohan, Owner, James Cohan Gallery, New York

"Just as the pace of the quickening changes [in the art world] threatened to overwhelm anyone's ability to keep up with it all, along comes oneartworld.com, with its incredibly user-friendly presentation of the vast number of people, places, and facts that we're all trying to stay on top of. A fantastic resource delivered none too soon."

Edward Winkleman, Owner, Winkleman Gallery, New York

"As a Los Angeles customer of chelseaartgalleries.com, I've always looked at the art world as global. The launch of oneartworld.com makes complete sense to me, and will benefit customers, as well as art communities in other parts of the world."

Martha Otero, Owner, Otero Plassart Gallery, Los Angeles

"The chelseaartgalleries.com site is an unbeatable resource for Chelsea, and I love to see them expand globally to benefit other communities."

Magdalena Sawon, Owner, Postmasters Gallery, New York

"We're so excited to see oneartworld.com launch. It seems the whole New York art community uses chelseaartgalleries.com, and I'm convinced the rest of the art world will find its functionality just as compelling."

Stephanie Roach, Director, The FLAG Art Foundation, New York

"This site is a very useful tool for an art critic."

Jerry Saltz, Senior Art Critic, New York Magazine

"As a visitor from Switzerland I found your site by chance and am thrilled about it. The preparation of my trip was facilitated and I was able to see just what I wanted to see. I have been delighted to recommend your site to artists and friends alike".

Harry Joelson, Winterthur, Switzerland

Who We Are

We are a small team of collectors and high tech entrepreneurs with a passion for art. We launched chelseaartgalleries.com oneartworld.com in January 2006.

Jonas Almgren, Founder and CEO

Jonas Almgren combines a lifelong passion for art with more than 15 years of management and technology experience from Silicon Valley in California. He helped launch four successful start-ups: Vantive, InterWeave, E.piphany, and PremierGuide. He sold PremierGuide in 2007, to be able to work full-time on his new venture: chelseaartgalleries.com/oneartworld.com.

Who Visits Us

Our site is visited by collectors, gallerists, dealers, curators, art critics, artists, and others with interests in the contemporary art scene. 1/3rd of our visitors are under 35 years of age, 1/3rd 35-44, and 1/3rd more than 45 years of age. 75% of our visitors live in the United States.

We have been referenced in newspapers, art magazines and on art sites around the globe, including The New York Times, CNN, USA Today, The New York Observer, The New York Post, New York Magazine, Crain's New York Business, The Washingtonian, The Guardian, Le Monde, slate.com, and in hundreds of art blogs.

NOTE: Before 2009, oneartworld.com was known as chelseaartgalleries.com.

For additional information, you may also want to read One Art World's Wikipedia page

Website 2

The Worldwide Art Gallery

URL = http://www.theartgallery.com.au/AboutUs.html

About The Worldwide Art Gallery

Directors:

Mark Plumridge & Morgen Brown

The Worldwide Art Gallery

is dedicated to:

John Brown artist, teacher, father and friend and all those aspiring artists whose creativity and dedication to their craft is the real energy that powers this site.

The Worldwide Art Gallery

aims:

through our gallery display to give Australian & International artists a forum in which to display their work worldwide.

through our art education centre to introduce visitors to creative techniques and offer them the opportunity to expand their knowledge of the world of art.

through our directory to link visitors to the best art resources on the web

The Worldwide Art Gallery

is constantly growing in a quest to give our visitors the ultimate art experience. Because of this you may find some sections of this site 'under construction' or 'coming soon'. This status will only be temporary so remember to return in the near future and check out what these new sections have to offer

Website 3

KARIN WEBER GALLERY Contemporary Fine Art

URL = http://www.karinwebergallery.com/

About KARIN WEBER GALLERY Contemporary Fine Art

The Gallery is dedicated to showing fine international contemporary art by both emerging and established artists, representing the taste of our Hong Kong and International clients.

Exhibitions throughout the year introduce works by new artists, with regular representation from Burma. Many of our artists' works are in private and public collections worldwide.

Karin Weber Gallery carries a comprehensive selection of works in oil, acrylic, watercolours, pastels, gouache, ink on paper and mixed media works.

The gallery's concept is to mix Chinese antique furniture from the late Qing dynasty with contemporary art, creating an atmosphere that is both warm and welcoming.

German born, Karin Weber worked in the antiques/fine art market in London, England for 15 years before moving to Hong Kong in 1990. Karin Weber Gallery was founded in 1995 and has been in SoHo since 1998.

The Gallery's aim is to show the best work at fair prices combined with personalized service from our dedicated team.

Website 4

ART GALLERY - WORLDWIDE

URL = http://www.gallery-worldwide.com/index.html

About ART GALLERY - WORLDWIDE

Art Gallery Worldwide (AGW) is dedicated to linking the people of the world to the world of art. Our mission is to provide a high quality online service and a best place to meet both for the lovers of art and for the artists, art galleries and art dealers.

Company Overview

The website was started in the beginning of 2003, and now is provided by a company called 'Internet Technology Architecture and Development LLC' (InterTAD). The company was formed in Delaware, United States and is operated by the team, which is located both in the United States and in Europe.

Over these years, AGW has been growing very fast. Today, leaving behind almost all national galleries around the world, AGW is one of the most visited art related websites on the Internet.

People come to us to buy and sell artwork. AGW provides a wide variety of features and services that enable customers to buy and sell their art on the website safely and conveniently. On one hand the buyers could find here a lot of original and limited edition artwork in different styles, themes and media. On the other hand the artists, galleries and art dealers have the opportunity to sell their art in a manner that is easy-to-use, powerful, and affordable.

But AGW is more than an e-commerce website. Here you could find plenty of opportunity for communicating between artists, gallery owners, dealers, collectors and merely art lovers. Since the beginning, the pursuit of AGW has been the developing of the none-commercial part of the website. Today, we are proud that our website is the pioneer in the providing of the free art-copyright-protection online service.

As a fairly young company, we are always looking to improve what we do and how we do it. We would love to hear from you any comments and suggestions regarding our website. Please, consider that the art community for us is the main source of all our initiative.

Website 1

Website 2

Website 3

Website 4

No

Item

One Art World

The Worldwide Art Gallery

KARIN WEBER GALLERY Contemporary Fine Art

ART GALLERY - WORLDWIDE

Customer's

Account

Services

No

Yes

No

Yes

Exhibitor's

Account

Services

No

Yes

No

Yes

Online Sales

Yes

Yes

No

Yes

Search

Art Gallery

Yes

Yes

Yes

Yes

Auctions

Art Gallery

Yes

No

No

No

Artwork Reviews

No

No

No

Yes

Enough Artwork Information

Yes

Yes

Yes

Yes

Art Gallery

Categories

Yes

Yes

Yes

Yes

Appreciation Education

No

Yes

No

No

Exhibitions

Information

Yes

Yes

Yes

Yes

A generic model for a commercial online art gallery

Creation of an online art gallery of the most important tool is a relational database information management software system. A quality relational database system saves untold amount of staff time by recording, automatically cross-linking, tracking essential information in one easily accessible place.

A successful online art gallery includes elements are as follows:

Good appearance of web pages to attract customers browsing

Simple layout

Every web page in the site looks like it belongs to the same site; there are repetitive elements that carry throughout the pages

Buttons are not big and dorky

Enough Graphic

Every graphic has an alt label

Every graphic link has a matching text link

Graphics and backgrounds use browser-safe colors

Animated graphics turn off by themselves

Neutral or Soft background colours

Background does not interrupt the text

Nice big text

Text is big enough to read, but not too big

Detailed function and information on the webpage (including Artworks by the author, artwork material, artwork size)

The Customers can simply browse through categories of style, theme and media.

The Customers can narrow the scope of searching by selecting items with particular attributes.

The Customers can keep in mind that some artists offer the service of creating artwork from your photo on website.

The Customers can advise from people around.

The Customers can send the image of items to his friends.

The Customers can counter-offer artwork price set by seller.

Powerful Search Engine

The Customers can check author and all information about him.

The Customers can search for the items of same Author.

The Customers can search for the items of same Style, Theme or Media.

The Customers can search for different items from the same collection (By author or by series) .

The Customers can see how it fit with color and the size.

The Customers can search for the most similar items in whole catalog.

Online Secure Transaction System

Customers can Online payment

Using the SSL security system

SSL technology is used to encrypt and protect information transmitted over the Web with the ubiquitous HTTP protocol.

Customer Account System

According to members of personal preference, the latest artwork to transmit information to member

Waterfall Model

In the traditional "waterfall" model of system development, each phase must be completed before a subsequent phase can commence. Although web development is not generally as straightforward as this diagram makes it look, we still need to understand each phase individually before we can understand how they fit together for a web design project.

The least flexible and most obsolete of the life cycle models. Well suited to projects that has low risk in the areas of user interface and performance requirements, but high risk in budget and schedule predictability and control.

Building the solution

At Clear-Soft we employ the Life Cycle for all of our major projects. This is a tried and trusted industry standard designed to keep the end user involved with all stages. Below is a waterfall model.

Feasibility

Analysis

Design

D

Development

Test

Implement / Maintain

SDLC Lifecycle

Feasibility

To build the solution, first we must understand the client needs and expectations of the system. We will study the feasibility of the project, identify the risks and mitigants. Once the feasibility is established, we will look at beginning the analysis & design phase.

The resulting Feasibility Study contains at least the following:

A brief description of the requirement

A number of options to provide a solution

A cost-benefit analysis that includes a payback schedule and a gross estimate of the project costs for each option

A tentative schedule for completion of key end product

A recommended option

Requirements Definition

A detailed analysis of the existing equivalent system, manual or automated, is essential to ensure that the list of requirements is complete.

Client supplies a project requirements document, which states:

Purpose of the project

The purpose for developing this type of software or introducing this UMS is to facilitate everyone who is concerned with the university.

Goals of the project

Major features

Maintenance and support

Documentation and training

Terms and conditions for the project

Depending on the completeness of this document, vendor(s) involved in the proposal process may need to make inquiries and revisions to it before it becomes an adequate basis for a bid.

Analysis Proposal

If required, the out-sourcing vendor supplies this. It should include:

The scope of the project

Cost and time estimates

A basic project plan

A definition of deliverables

Acceptance criteria

Any terms and conditions required

Any assumptions used to make the proposal

This document may not be required if the project is fairly small or if the client has already created a technical specification that is adequate to make a Development proposal on.

Executed contract

Frequently, the client requests revisions to the proposal. Once those are agreed upon and the proposal is accepted, the contract is drawn up and executed. This document should include:

Delivery date

Deliverables

Terms and conditions concerning non-disclosure

Intellectual property rights

A clear description of each party's responsibilities

Functional specification provided by client

The price

Payment terms

Preliminary Project Plan

The project plan is created by whoever is managing the project. It should include:

A work breakdown

The sequence of events (usually a pert chart)

A project schedule

Both the client and the vendor should sign off this document.

Analysis

The analysis phase is very closely related. Analysis is where the requirements are gathered and clarified. Ideally we would look to arrange a face-to-face meeting where we can tease out the requirements.

Functional Specification

Through interaction with the client, the vendor creates this document. It should contain:

An overview of the application /system

Major objectives and any special system requirements

A description of all components and deliverables

A method for negotiating specification changes

Acceptance criteria

Client-vendor communications interfaces

Responsibilities of both parties, and any terms, conditions and assumptions

Both parties should sign off the functional specification.

Design

The design phase is possibly the most important part of the project. Here we will plot the logical structure of your application, decide on the technologies to be used, design the database and in general visualise the system. After this process we should be able to finalise the total cost and estimate how long development will take.

Design Specification

Once a set of alternate top-level designs is devised by the vendors, the vendors should take the clients through a walk-through. Once this walk-through is complete, the vendor should complete the design process and create a Design specification.

The following are the deliverables from this stage:

A management summary of the proposed system

A detailed system description

System controls

A revised cost-benefit analysis and payback schedule

Recommended design alternatives

Recommended program design techniques and programming standards

A preliminary system test plan

Estimates of the next stage and of the remainder of the project

An index to related material

This specification should include:

An overview

System requirements

Design priorities

Diagrams and naming conventions

Parameter passing and database conventions

Error handling

Programming tools

Descriptions of data records and storage

The specification should include all of the functionality stated in the Functional Specification.

Development

This stage's objective is to produce the programs that compose the system, based on the specifications contained in the System Design document.

The following list should be considered when devising the required end products of the stage:

Detailed design

Design diagrams

Logic descriptions

Program documentation

Input/output data description

Program source listings

Job control language listings

Operator

Guide

User guide

Data and results of unit tests for each program

Data and results of integration tests

User training program and manuals

System user guide

System operator guide

System test plan

Index to related material

Alpha entry

Criteria for alpha entry should be agreed upon by client and vendor.

Quality Assurance for Alpha submission

QA is usually supplied by the vendor

Quality Assurance engineers follow the Acceptance test plan and report bugs to the development engineers

Bug fixes and minor feature enhancements

Development engineers fix bugs reported by QA and by the client. Minor feature enhancements, as agreed upon by client and vendor are incorporated.

Beta entry

Criteria for beta entry should be agreed upon by client and vendor.

Quality Assurance and Beta site testing

QA is usually supplied by the vendor

Quality Assurance engineers follow the Acceptance test plan and report bugs to the development engineers

QA engineers also do regression testing to insure previously reported bugs are fixed

Bug fixes and minor feature enhancements

Development engineers fix bugs reported by QA and by the client. Minor feature enhancements, as agreed upon by client and vendor are incorporated.

Final code submission

Criteria for final code submission should be agreed upon by client and vendor.

Test

There are, in fact, three types of testing required at this point in the system development life cycle. First, the system test is typically conducted by the development team. The second test is referred to as the user acceptance test. Even though the users have control, this acceptance test is normally carried out in a test environment, rather than in a production environment. Some training may be required before this test can be carried out.

Acceptance testing

Acceptance testing as specified in the QA test plan is performed by the client, possibly with the vendor present.

Operation

Warranty-period technical support

Vendors should offer to fix problems caused by vendor free of charge for a certain period of time. The warranty period depends on the size of the project.

Maintenance

This is usually a separate contract, detailing any maintenance requirements including:

Adding features

Fixing bugs

Giving technical support to the client

Project post-mortem

Client and vendor should get together to discuss the project.

Topics usually include:

A statement of original objectives and proposed solutions

Project method and organization

A comparison of estimates with actual results

Successful aspects of the project

Problems encountered and how to avoid them in the future

Task 3

Prototyping is the process of building a model of a system. In terms of an information system, prototypes are employed to help system designers build an information system that intuitive and easy to manipulate for end users. Prototyping is an iterative process that is part of the analysis phase of the systems development life cycle.

During the requirements determination portion of the systems analysis phase, system analysts gather information about the organization's current procedures and business processes related the proposed information system. In addition, they study the current information system, if there is one, and conduct user interviews and collect documentation. This helps the analysts develop an initial set of system requirements.

Prototyping can augment this process because it converts these basic, yet sometimes intangible, specifications into a tangible but limited working model of the desired information system. The user feedback gained from developing a physical system that the users can touch and see facilitates an evaluative response that the analyst can employ to modify existing requirements as well as developing new ones.

Prototyping comes in many forms - from low tech sketches or paper screens(Pictive) from which users and developers can paste controls and objects, to high tech operational systems using CASE (computer-aided software engineering) or fourth generation languages and everywhere in between. Many organizations use multiple prototyping tools. For example, some will use paper in the initial analysis to facilitate concrete user feedback and then later develop an operational prototype using fourth generation languages, such as Visual Basic, during the design stage.

There are several steps in the Prototyping Model:

The new system requirements are defined in as much detail as possible. This usually involves interviewing a number of users representing all the departments or aspects of the existing system.

A preliminary design is created for the new system.

A first prototype of the new system is constructed from the preliminary design. This is usually a scaled-down system, and represents an approximation of the characteristics of the final product.

The users thoroughly evaluate the first prototype, noting its strengths and weaknesses, what needs to be added, and what should to be removed. The developer collects and analyzes the remarks from the users.

The first prototype is modified, based on the comments supplied by the users, and a second prototype of the new system is constructed.

The second prototype is evaluated in the same manner as was the first prototype.

The preceding steps are iterated as many times as necessary, until the users are satisfied that the prototype represents the final product desired.

The final system is constructed, based on the final prototype.

The final system is thoroughly evaluated and tested. Routine maintenance is carried out on a continuing basis to prevent large-scale failures and to minimize downtime.

Some Advantages of Prototyping:

Reduces development time.

Reduces development costs.

Requires user involvement.

Developers receive quantifiable user feedback.

Facilitates system implementation since users know what to expect.

Results in higher user satisfaction.

Exposes developers to potential future system enhancements.

Task 4

Project Management

Project Team Members

A project team includes the personnel working on a project who report to the project manager. The various team members must work both independently and as a group: Each member has his/her own area of expertise for which he/she is responsible.

Team members must work together to successfully integrate the various aspects of the project.

According to my project of team members are:

Project Manager:

Identifies the scope of the work, develops the project plan, establishes the budget and schedule, manages day-to-day operational aspects of a project and scope allocates resources, Minimizes our exposure and risk on project and Reviews deliverables prepared by team before passing to client.

Project Accounting

Tracks and reports team hours and expenses on a weekly basis.

Manages project budget.

Determines appropriate revenue recognition, ensures timely and accurate invoicing, and monitors receivables for project.

Web Designers:

Create the overall look and feel of the Web site

Programmer:

Develops applications appropriate for the Web site, database and system design.